Black Ops II is set in 2025. China and the United States are locked in a cold war after China bans the export of rare earth elements following a cyberattack that cripples the Chinese Stock Exchange.
War is now defined by robotics, cyberwarfare, unmanned vehicles and other near future technology. The game's story deals with the speculation that this unmanned technology could just as well be used against those it was meant to protect.
Alex Mason – The main character of the previous Call Of Duty: Black Ops – will be returning. There are no details yet about whether he will be playable, but it has been suggested that the questions of what was reality and what was in Mason’s head will answered with Black Ops 2.
Frank Woods - Mason’s ally and friend, will also be on hand to help explain Mason’s history. The reveal trailer for Black Ops 2 showed an aged Woods talking about war, confirming he will be in both eras of the game.
David Mason - A new character, is Alex Mason’s son. It’s likely he will be playable in the 2025 section of the game.
Raul Menendez- The villain of the game, and will appear in both the 1980s and 2025 eras. Players will discover what happens in the Cold War that makes Menendez such a pivotal role in the war of 2025.
Harper - A playable character and will accompany David Mason in the 2025 segment of the game. His role is, as yet, unknown, but can be seen in a couple of the released screenshots.
The Quadrotor – An unmanned air vehicle with a camera and a submachine gun attached to it. It will be playable in the game to be used to assault enemies from afar or to give orders to your squad.
The CLAW - This is an unmanned, armoured walking fortress - Equipped with heavy firepower, such as the cannon on the front and rotating turret on top.
A Tiltjet plane - Seen in the trailer, this is a type of plane that can take off without a runway.
Strike Force missions
Black Ops II will be the first Call of Duty video game to feature branching storylines, in which the player's choice affects both the current mission and in turn, the overall course of the story. The game will feature special 'Strike Force' missions that are offered as a choice to the player during the campaign. Choosing one of the missions locks out the others unless the player begins a fresh campaign.
Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player's progress in the Strike Force missions may go on to change even the plans of the story's antagonist, Raul Menendes.
- Choices will be available throughout Black Ops missions, one example being given the option between sniping or rappelling into an area.
- Each mission will have branching paths that are chosen by you – and will affect the overall outcome of both the mission and the game.
- A wartorn LA in 2025. This mission will see you protecting the President as you escort him out of LA while it’s under attack.
- Socotra Island, Yemen. There is no information yet on when or what this island’s mission will entail, though interestingly it is recently used as a place of refuelling for Somali pirates.
- Singapore Docks. This level will require you to clear out defences so a gunship can approach the area.
Treyarch has confirmed that the Zombies mode will return for Black Ops II. It’s described as “a huge world, running inside the multiplayer mode” and will have its own campaign
This is the third time for the Zombies mode to appear in a Call of Duty game, and the first time to have its own campaign along with the main story.
Treyarch has also confirmed that Zombies will have its own multiplayer mode.
Tech and Engine
- Black Ops 2 graphics have been tweaked with a mix of “tech and technique”. This includes HDR lighting, bounce lighting and self-shadowing effects and a new texturing technique called reveal mapping.
- It is still running at 60 frames a second, since frame rate wasn’t something Treyarch was willing to sacrifice for visual detail.
- PC versions will take advantage of DX11 graphics cards.